In recent versions, AiCubo has become excessively complex – with teams and scoreboards and health and damage – however the only time it was ever brilliant was around version 0.7(ish) when the main feature was a dog that one could play fetch with. 

If anyone can work out how I can monetise this, I will definitely cut you in! 😉

There are some very useful (though poorly documented)  features included. A collection of protocols and classes in the RMXKit folder can be very useful in any Swift application.

Latest Version

All significant alpha releases v0.x.

Unity Version

Play online or become an Android Alpha tester!


An experimental version built in Java


AiCubo for SceneKit


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